Stolen Mind Beta
beta of the mod with new locations and weapons. new features are -new (somewhat) working save system -cutscene stuff using mapbase for the cutscenes. Thats it
View ArticleMISSION: CODENAME MACY FULL RELEASE
IT'S DONE ENJOY THE SUPER COOL YES COOL MOD MMHMMN YES HAVE FUN SUPER SOLDIER
View ArticleALTERNATIVE ROUTE PATCH
- Makes the Streets Better - The Run has been updated - New Oicw Firing Noise
View ArticlePhilip's Mod Source beta
Philip's Mod Source Beta Philip's Mod 1 Update. Mods used for file: JBMod, Super Sandbox Mod 2,GMod
View ArticleScary Room
Weird video of my pm_construct. Never seen this before. Some secret construct was hidden in the files and I decided to check it out.
View ArticleXen Forces: Breath Of Xen
Full version of Xen Forces: Breath Of Xen. Fixed for Source SDK Base 2013 Singleplayer. Installation instructions and sources in the file.
View ArticleMetrocop/MP5 Download
Download files. Blah Blah Blah. This just ports reskin. Blah Blah Blah
View ArticleShoot Bang
Metal Slug-Inspired, Action-Parody Half Life 2 mod. You are in the size 45 shoes of Chad Chinlong, the greatest soldier, commando, warrior in the entire world. Alongside your military company P.F....
View ArticleVersion 1.5
Includes around 5 maps a few of them include House, Farm, and more. Credit to Treyarch for some of the music.
View ArticleDanger 2
Full version of Danger 2. Fixed for Source SDK Base 2013 Singleplayer. Installation instructions are included in the file. Also, you can read the installation instructions in a more detailed...
View ArticleContingency community patch
This patch includes: 1) AR2 viewmodel, animations and sounds from Entropy Zero 2 demo 2) SMG1 viewmodel from Thunder's Leaves 3) Server.dll changes: 3.1. Code changes to use the correct animation of...
View ArticlePhilip's Mod 4 (BETA TESTING)
Beta Release of Philip's Mod Four. Basically Pmod 4 is Pmod 3 with Pmod 4 maps and some tweaking.
View ArticleBalanced damage config for Contingency
This config rebalances Contingency weapons and NPCs, its aim was: 1) to make weapons do the same amount of damage in the hands of players and NPCs; 2) to rebalance weapons, e.g. make Alyx's gun 1.6x...
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