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Balanced damage config for Contingency

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Balanced damage config for Contingency
This config rebalances Contingency weapons and NPCs, its aim was: 1) to make weapons do the same amount of damage in the hands of players and NPCs; 2) to rebalance weapons, e.g. make Alyx's gun 1.6x more damaging that SMG1 as the latter has a grenade launcher, larger magazine and rate of fire; 3) to make headshots more rewarding, 4x damage, so that choosing e.g. 9mm pistol makes more sense; 4) to rebalance certain NPCs based on their lore, constitution and common sense. The 1) description file with new damage table + reasoning of the new damage values' choice and 2) backup original config are included.

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