Custom crosshair: TTF by rjdriver from Bullseyecrosshairs.com, ClientScheme.res defines the color (cyan, well-visible in HL2 environments), opacity (completely opaque) and additiveness with the scenery color (disabled, otherwise the crosshair will be white upon white or red).
Extract this in the mod folder, merging the resource folder with the one of the mod.![Custom crosshair for HL2 mod Contingency]()
Custom crosshair: TTF by rjdriver from Bullseyecrosshairs.com, ClientScheme.res defines the color (cyan, well-visible in HL2 environments), opacity (completely opaque) and additiveness with the scenery color (disabled, otherwise the crosshair will be white upon white or red). Extract this in the mod folder, merging the resource folder with the one of the mod.

Custom crosshair: TTF by rjdriver from Bullseyecrosshairs.com, ClientScheme.res defines the color (cyan, well-visible in HL2 environments), opacity (completely opaque) and additiveness with the scenery color (disabled, otherwise the crosshair will be white upon white or red). Extract this in the mod folder, merging the resource folder with the one of the mod.