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Counter-Strike 1.6: Source -"hl1_monsters.dll"- Added HL1: Source Monster's

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Counter-Strike 1.6: Source - "hl1_monsters.dll" - Added HL1: Source Monster's
Hello people. In this article i would like to have a talk with you about more updated version of my straight port of classic Counter-Strike 1.6 to the Source Engine, called Counter-Strike 1.6: Source. I have compiled new library, called "hl1_monsters.dll". In this dll are placed HL1: Source monster's. The console variable, called "monsters_init 1" is placed in "cstrike_classic\cfg\autoexec.cfg". You can change it to "monsters_init 0" if you don't want to have a "hl1_monsters.dll" to be launched with other library's. But you will not be able to spawn HL1: Source monster's. That's what i wanted tell you today, thank you.

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